A downloadable RPG project

Download NowName your own price

Veiled Divinity is a long-term, narrative-driven RPG inspired by the evocative visual language of animated film. It blends immersive world-building with classic turn-based combat, unfolding a grand tale through the eyes of two central protagonists. By integrating meticulously crafted map exploration, tactical encounters, and rich character interactions, the game invites players to experience its story as if navigating a high-fidelity animated film, and you may be a part in this world.

The core ambition of this project is to weave furry elements seamlessly into the fabric of the world. Here, their presence is organic and essential to the lore—transcending common tropes to offer a truly immersive, story-first experience.

As the work of an individual artist, the future of Veiled Divinity beyond this prologue relies on sustained community support. This demo is not a final measure of scope, but a "vertical slice" designed to establish the project’s foundational pillars: its combat mechanics, visual identity, narrative pacing, and artistic soul. Through Patreon and Discord, supporters can influence the journey via optional bonus artworks and narrative variations, allowing the community to breathe extra life into the world without compromising the game’s structural integrity. By engaging with this prologue, you are witnessing the birth of a world designed for depth and long-term evolution.


《Veiled Divinity》 是一款以角色深度与世界观叙事为核心,深受动画电影视觉语言启发的长期更新向独立 RPG。故事由两位主角的双重视角交织而成,通过地图探索、策略性战斗以及细腻的角色互动,玩家将如同置身于一部大银幕动画中,完整体验这段关于神性与尘世的旅程,并有机会亲身参与其中。

本作的核心愿景之一,是将“兽人”(Furry)元素如呼吸般自然地融入世界观结构。它们并非基于刻板印象的标签,而是叙事逻辑中不可或缺的有机组成部分。对我而言,故事的真实感永远优先于题材的固有印象。

序章之后的内容开发,将取决于社群的持续支持与赞助。本 Demo 并非游戏最终体量的展示,而是对项目核心的“垂直切片”:它确立了战斗框架、美术调性、叙事节奏以及整体的艺术风格。在保证开发进度的前提下,我将通过 Patreon 与 Discord 开启讨论与投票机制;得益于美术资源由我本人独立完成,支持者的灵感将可能转化为额外的插图或分支剧情,共同丰富这个世界的血肉。通过这个 Demo,你将一窥本项目的宏大远景,以及未来版本中所蕴含的叙事深度。


This prologue demo features:

  • The Opening Act: A substantial portion of the game’s initial narrative chapter.
  • Core Combat Mechanics: A fully functional, classic turn-based system including early-game character builds, items, equipment, and skill designs.
  • Dynamic Storytelling: Implementation of the core UI alongside three distinct narrative presentation styles—Portrait interactions, Bust-up illustrations, and Cinematic narrative sequences.
  • Secrets & Lore: Hidden elements and optional prologue content for the observant player.
  • Roadmap Preview: The first exploration dungeon is currently in development and will debut in the next major patch!

Please note: This demo represents a technical and artistic milestone intended to establish the game’s core identity. It does not reflect final combat balancing, the full scale of content, or the complete narrative arc. Adjustments and refinements will continue as we move toward the 1.0 release based on development priorities and player feedback.

本 Demo 包含以下内容:

  • 序章剧情:第一幕 —— 体验游戏开篇的核心叙事流程。
  • 战斗系统核心预览 —— 经典回合制战斗框架,包含初期角色构筑、道具、装备、数值权重与技能体系设计。
  • 多维叙事表现 —— 核心 UI 的初步确立,以及三种互补的剧情呈现方式:胸像对话、精绘立绘演出、以及电影感叙事插画
  • 隐藏要素 —— 为追求深度的玩家准备了序章中的额外隐藏内容。
  • 后续更新预告 —— 首个可探索地牢(Dungeon)已在开发计划中,将于序章的下一次版本更新正式登场!

开发者注:本 Demo 已完成初步稳定性测试,主要用于确立游戏的基础玩法与视觉表现力。当前版本并不代表最终的数值平衡、内容规模或完整剧情体量。在 1.0 正式版本发布前,我们将根据开发进度与玩家反馈,持续对现有内容进行优化与调整。



-Our playable character's cutin above.(The testing ver/ Not final.)

-Action Bars.


-Enemy cutin and motions.

Playable Character / Elite or Boss Creation

  • By subscribing to a Patreon tier that includes design privileges, you can take part in the creation of playable characters, elite enemies, or bosses.This means your ideas can be brought to life in my art style, adapted to fit the game’s world and story — and all players will be able to experience your design.
  • Characters created through this process will not affect the main storyline or become key story characters. Instead, they will appear in side content or hidden scenarios. The specific presentation and story details can be discussed and refined together with me.
  • Once you participate in the design, you will receive a complete package, including: full skill set design, illustrations, CG, battle sprites, walking sprites, skill effects, skill descriptions, and facial expression differences. All related assets will be compiled into an exclusive resource pack for the sponsor, and will not be shared or leaked in any form.

NPC Design & Other Content

  • By subscribing to a Patreon tier that includes design privileges, you can participate in creating NPCs, as well as smaller design elements such as items, weapons, and skills.
  • NPCs and other content must remain within the overall tone of the game. Different design options will become available at different stages of development.
    Every design will be confirmed one-on-one with me to ensure your creative vision is realized as faithfully as possible.
  • Due to the game's narrative tone and world expansion, many non-essential NPCs are needed — such as shopkeepers or NPCs tied to specific game functions. As a sponsor, you will receive full illustration and walking sprite assets, as well as a unique small logo for the NPC you helped create.



CHECK OUT IN PATREON FOR MORE INFORMATION


All visual assets featured in this demo—ranging from the UI and iconography to character portraits with expression variations, cutscene illustrations, and character sprites—are original works meticulously crafted by me.

If the art style or visual direction of Veiled Divinity resonates with you, I am available for bespoke commissions. Whether you require character designs, full illustrations, or specialized visual materials, I would be happy to bring your concepts to life in this signature style. Commissioning my work is a direct and impactful way to support the continued development of this project. Furthermore, Patreon supporters at specific tiers are eligible for exclusive discounts and priority benefits on all commission requests.


本 Demo 中展示的所有视觉素材——从 UI 界面、图标设计,到带有表情差分的角色立绘、剧情过场 CG 以及行走图——均由我本人独立创作完成。

如果您对本作的画风或视觉呈现手法感兴趣,欢迎将其作为参考进行美术委托。我很乐意以我的个人风格为您绘制角色、插画或其他各类视觉素材。承接委托不仅是我作为独立创作者的职业活动,更是支持本作持续开发的重要方式。此外,Patreon 平台特定档位的赞助者在向我发起委托时,将享有专属折扣及额外福利。


Q: How often will the game be updated, and how does the versioning system work?

A: Veiled Divinity follows a structured, major-version update model rather than a simple chronological chapter release. To maintain transparency and quality, the versioning is divided as follows:

  • Patreon Early Access Builds (Two-decimal versioning, e.g., v1.01, v1.11): These are incremental builds used for iterative testing, balancing, and refining new content. Supporters at specific tiers can experience new features and narrative segments as they are being developed.
  • Public itch.io Releases (One-decimal versioning, e.g., v1.0, v1.1): These represent stable, polished milestones. While the update frequency is slower, these builds prioritize completeness and a bug-free experience for the general public.

Development Logic: Generally, Patreon builds stay approximately one major version ahead of the public itch.io release. My internal development milestone is always kept several steps ahead of any public distribution to ensure narrative continuity and system stability, avoiding a "develop-as-I-go" rush and ensuring every update meets my quality standards.

问:游戏多久更新一次?版本号是如何定义的?

答:本项目采用基于“里程碑版本”的更新机制,而非单纯按剧情章节零散发布。为了确保开发质量与测试的严谨性,版本号分为以下两类:

  • Patreon 先行测试版(两位小数版本号,如 v1.01, v1.11): 用于大版本内的快速迭代与细节微调。赞助者可以提前体验正在开发中的新机制与剧情片段,并参与到初期的平衡性测试中。
  • itch.io 公开稳定版(一位小数版本号,如 v1.0, v1.1): 代表经过充分测试后的阶段性成果。虽然更新频率相对较低,但确保了流程的完整性与体验的稳定性。

更新逻辑: 通常情况下,Patreon 的测试进度会比 itch.io 的公开版本领先约一个大版本。同时,我的个人内部开发进度会保持更前瞻的领先量,以确保剧情逻辑与系统底层的连续性,从而避免“即做即发”带来的潜在逻辑冲突,保证每一版内容的产出质量。


Q: What does each update typically include? And will development be sustained long-term?

A: Each major update is designed to advance the main storyline, accompanied by a significant expansion of the world and mechanics, typically including:

  • New Environments: Expanding the map with fresh, explorable locales.

  • New Protagonists & Allies: Introducing new characters with fully realized narrative arcs.

  • Combat Evolution: New enemies, expanded skill trees, and refined class balances.

  • Rich Narrative Assets: Fresh story scripts, high-fidelity CGs, and new items/equipment.

On Sustainability: As Veiled Divinity is a solo project, I personally craft every visual asset and system—from character kits and class mechanics to full-scale illustrations. The workload is substantial, as I refuse to compromise on the "studio-quality" visual standards I have set.
Development will continue as a long-term commitment. My goal is to create a sustainable development cycle: steady community support directly empowers me to dedicate more time to the project. The more stable the support, the more frequently I can deliver high-density content, ensuring that this world continues to grow at the level of quality you see today.

问:每次更新具体包含什么内容?游戏会保持持续更新吗?

答:每一个大版本的更新通常都对应一次主线剧情的重大推进,并伴随着全方位的资源扩充:

  • 世界观扩张:开放全新的地图与可探索区域。

  • 新角色登场:引入具有完整叙事逻辑与独特技能体系的新角色。

  • 战斗系统演进:新增敌人种类、技能模组、职业平衡调整。

  • 叙事资产补完:包含新的剧情文本、高精度剧情 CG、以及配套的道具与装备。

关于开发可持续性:由于本作所有的美术资产与底层系统均由我一人独立完成,每一位角色的技能组、职业定位及配套的视觉素材都需要极高的打磨成本。
我将《Veiled Divinity》视为一项长期的创作承诺。项目的更新频率与内容的厚度,将建立在良性循环的社群支持之上。稳定的赞助与支持能够让我投入更多纯粹的时间用于开发,而时间的投入将直接转化为更高密度的内容产出。只要这个支持体系保持运作,我便会持续深耕,直到将这个神话世界完整呈现。


Q: Can players influence development decisions?

A: Absolutely. I believe that while the soul of a game comes from its creator, its vitality comes from its community.

Patreon supporters gain access to exclusive polls regarding specific world-building details, content expansion priorities, and narrative nuances. These communal contributions are designed to enrich and supplement the world of Veiled Divinity without compromising its core structural vision. By joining the Patreon, you aren't just observing the development—you are helping to shape the layers of this mythos. Let’s build this world, piece by piece, together.

问:玩家可以参与游戏的开发决策吗?

答:当然可以。 我始终相信,游戏的灵魂源于创作者,但其生命力则源于社群的共鸣。

Patreon 支持者将拥有专属投票权,参与决定部分世界观细节、内容开发的优先级以及剧情的扩展方向。这些决策旨在为 《Veiled Divinity》 补充更多层次的细节与厚度,而不会动摇其核心叙事结构。通过这种方式,支持者不再仅仅是旁观者,而是深度参与到这个神话世界的构建之中。期待与你们一起,一砖一瓦地完善这个世界。


Q: Does the game contain NSFW/Adult content? Is it planned for the future?

A: Currently, Veiled Divinity is a narrative-driven experience and does not feature explicit (NSFW) content.

The core game follows a pre-defined story path where the narrative and world-building take center stage. However, I remain open to the possibility of exploring more mature or adult-oriented themes as supplemental material.
If developed, such content—ranging from exclusive illustrations and high-fidelity CGs to side stories and specialized "doodles"—would be offered as optional, supporter-exclusive rewards via Patreon. This ensures that the integrity of the main game remains intact while providing additional, high-value content for those who desire it. If there is sufficient demand, I am fully prepared to bring these visions to life as a dedicated expansion of the project’s artistic universe.

问:本作包含 NSFW(限制级)内容吗?未来有相关计划吗?

答:目前版本不包含 NSFW 内容。

《Veiled Divinity》的核心是一段已规划完整的叙事旅程,其本质并非以成人内容为核心卖点。
然而,我并不完全排除在未来探索更成熟题材或创作限制级内容的可能性。如果确定制作,这类内容(如专属插画、高精度 CG、灵感手稿、特定委托或番外剧情)将作为 Patreon 赞助者专属福利独立存在,而不会干扰游戏本体的叙事结构。这种方式既能保证游戏核心体验的纯粹性,也能为有需求的支持者提供更具深度的衍生艺术体验。只要存在明确的社群需求,我完全有能力且乐意将其作为项目的扩展内容予以落实。


Q: What languages are supported?

A:  Currently, Veiled Divinity is available in Simplified Chinese and English.
Due to the visual-heavy nature of the game—including custom UI integration and localized artistic assets—maintaining additional languages requires significant development resources. At this stage, my priority is to ensure the highest quality of narrative and visual delivery within these two primary languages. While I would love to reach a broader audience, I will only commit to new locales when I can guarantee they meet the project's artistic standards.

问:游戏目前支持哪些语言?未来会增加吗?

答:目前支持简体中文与英文双语
由于《Veiled Divinity》包含大量定制化的 UI 逻辑与内嵌文字的视觉素材,多语言的适配与维护涉及极其复杂的资产重置工作。现阶段作为个人开发者,我将优先确保中英双语版本的同步更新与叙事质量。在能够保证翻译水准与视觉呈现完美契合的前提下,我才会考虑增加其他语种的支持。


Q: Who is the creator behind this project, and what lies ahead?

A: I go by Alex or Crispy. I am a recent Illustration graduate who, like many in the creative field, spent over six years navigating a volatile and increasingly restrictive job market. Witnessing firsthand the instability and the shrinking space for artists in the current economic climate was a profound challenge. After years of minimum-wage labor and the exhausting search for a sustainable creative role, I decided to take a leap of faith: to trust my own vision.

Veiled Divinity was born from this resolve. It is my attempt to bridge the gap between high-level creative ambition and a sustainable livelihood. By blending long-term game development with specialized commission work, I am building a path that allows me to remain an independent creator without compromising on quality.

The Road Ahead: While we are currently in the Prologue stage, my vision for this world is expansive. With steady community support, I aim to bring Veiled Divinity to platforms like Steam or Kickstarter as the project matures (around version 1.1–1.3). For now, my absolute focus is on delivering stable, polished, and soul-stirring content. This isn't just a project—it’s a commitment to a different kind of future.

问:你是谁?未来的规划是什么? 

答: 你可以叫我 Alex 或者是 Crispy。我是一名插画专业的应届毕业生。在求学与毕业后的这六年里,我完整经历了创意行业在当下经济环境下所面临的剧烈波动。在岗位缩减、生存空间被挤压的现实面前,我深刻体会到了艺术从业者在理想与生计之间挣扎的艰辛。在经历了多年枯燥的底层劳动与并不如意的求职历程后,我决定选择相信自己,去创作真正属于我的作品。

《Veiled Divinity》 既是我对现实困境的回应,也是我追求“可持续创作”的尝试。我希望通过将长期的游戏开发与个人委托工作相结合,构建一种能够支撑生活、且不向平庸妥协的创作模式。

未来规划: 目前的序章只是这个宏大世界的起点。如果能够获得足够的社群支持,我计划在项目达到 1.1 至 1.3 版本、内容相对丰满时,尝试登陆 Steam 或启动 Kickstarter 众筹。虽然未来的路还很长,但我目前的重心将始终放在提供稳定、完整且不断进化的优质内容上。感谢你愿意见证这一场从零开始的冒险。


                     Game TwitterArtist's TwitterGame DiscordPatreon


aifadian/爱发电:https://www.ifdian.net/a/VeiledDivinity?utm_source=copylink&utm_medium=link


Updated 4 days ago
Published 5 days ago
StatusIn development
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorCrispyMaple
GenreRole Playing, Adventure
Made withRPG Maker
Tags2D, Dating Sim, Fantasy, Furry, Indie, JRPG, RPG Maker, Story Rich, Turn-Based Combat
Average sessionAbout an hour
LanguagesEnglish, Chinese (Simplified)
InputsKeyboard, Mouse
AccessibilityHigh-contrast
ContentNo generative AI was used

Download

Download NowName your own price

Click download now to get access to the following files:

AS0.00.zip 582 MB

Development log

Leave a comment

Log in with itch.io to leave a comment.